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If you want to know what Apple's next big move will be, just ask
yourself, "in what area is Apple lacking," and then take a look at
what the competition's been up to lately.
Microsoft, not content with monopolizing the PC industry, is
getting
ready to storm the gaming industry with their Xbox. It will
feature a hard drive, ethernet, even an Intel chip. Micro$oft will
leverage their MSN Internet Service Provider (ISP) to give Xbox
users connectivity to Internet entertainment and multiplayer
games. Microsoft has its own search site in MSN.com.
Sony (who recently took the PC world by surprise with the
success of their Vaio notebooks) is also building PC-like
functionality into their Play Station 2 (PS2) with typical PC I/O
ports and optional hard drive. Sony has an alliance with AOL to
provide PS2 users ISP services and Internet entertainment. AOL is
exploring the idea of producing a wireless keyboard, mouse, and
LCD display for the PS2, thereby making it even more like a PC.
Sony
partnered with Yahoo on Aug. 1.
Apple has the "PC" savvy, Internet infrastructure, ISP
alliance with the #3 ISP in the U.S. (after MSN and AOL):
EarthLink, and a search site partner in Excite along with search
engine capabilities in Sherlock, but no game machine.
Nintendo is about to release the Game Cube, but without PC
features (no hard drive or ethernet) and without any (announced)
on-line multiplayer Internet strategy, ISP alliance, or search
site partnership. As a matter of fact Nintendo is being
suspiciously vague and even secretive about what the Game Cube's
final I/O specifications will be.
Exploring the product gaps, an obvious potential for a hugely
complimentary relationship is revealed in Number 3 and 4. Apple and
Nintendo already share common corporate characteristics like:
Brand: They are both highly regarded household names and
considered to be "cool" companies.
Values: They are both committed to family-oriented wholesome
computing and entertainment (unlike the others).
Systems: They both specialize in making colorful, inviting,
easy-to-use machines.
History: They are both pioneers in their own industry who
today find themselves fending off copycat competition.
"Games" is the answer to the question asked above. Here's why I
think a Nintendo-Apple alliance (not a merger) is coming:
Micro$oft is buying up gaming companies and strong-arming
others to force them to write games exclusively for Xbox.
Sony's PS2 already has loads of games.
Nintendo has a ton of games, too, but there is no doubt that
they are feeling the heat from Microsoft and Sony. They didn't do
too well with the Nintendo 64 and lost some gaming ground because
of it, but they're looking to redeem themselves with the Game
Cube. By the way, does everybody know that before the Game Cube
was released to developers, Nintendo used Power Mac G4s running
Game Cube emulation software to design Game Cube games? This was a
fairly logical arrangement, since the Game Cube uses a variation
of the PowerPC chip as its primary processor, the same chip that
Apple use.
Apple needs games.
In the area of Internet entertainment, i.e., multimedia and
streaming media:
Microsoft has their own Windows Media Player software.
Sony has already aligned with Real Networks' Real Player to
provide this capability for Play Station.
Nintendo does not have this capability at all.
Apple has QuickTime, the third most popular Internet
multimedia client outside of Real Player and Windows Media Player.
(QuickTime is the #1 PC gaming API, too, by the way.)
Other events (and nonevents) lead me to believe Apple and Nintendo
may strategically align:
Apple never threatened Nintendo with legal action against the Game
Cube, although it's name and design probably infringed on Apple's own
(now defunct) Cube. Speaking of which, rumor has it that the reason
Apple's Cube was eliminated was "once you see the new iMac. you'll
understand why."
Theory #1: Maybe Apple's redesigned iMac/Cube will be mateable
with Nintendo's Cube, providing its monitor, Ethernet, QuickTime,
and the other PC features Nintendo left out.
Theory #2: Maybe Apple's new machine will come with a DVD
drive that can also read the Game Cube's proprietary 3.5" game CDs
so you can play Game Cube games directly on the Mac.
Expanding on Theory #1, if the Game Cube features FireWire (IEEE
1394) ports (their Web site description of the Cube says "digital AV
Output x1" - that probably means FireWire) it will be able to
connect to Mac hard drives and access their files, and Macs can view
games on on their screens, and optionally control the Game Cube
through the keyboard and mouse.
The role of a computer equipped with FireWire is to connect
anything to anything. All new Macs include FireWire; most PCs
do not (that's where Apple has a leg-up right now). Game Cube
developers can write games to use the Mac's resources via FireWire,
therefore alleviating the need for Nintendo to add those features to
the Game Cube itself. The Game Cube could even access the Internet
through the Mac for on-line multiplayer gaming.
Apple registered mammals.org (for some oddball reason, and maybe
here it is), and the original code name for the Game Cube was
Dolphin. Dolphins are mammals. BAM!
Dolphin. Aqua (OS X)
Matsushita (Panasonic) pioneered development of the SuperDrive for
Apple that the high-end Macs use today. Matsushita also makes the
3.5" proprietary DVD-ROM drive that the Game Cube will use.
I could be wrong about all this, but I think not. Nintendo is
feeling the heat from old and new competition, although they publicly
play cool about it and a need for an on-line strategy.
Reality is, they may not continue to prosper based on good games
alone, especially with the Micro$oft marketing behemoth in the
picture. To keep up with Monopolyosoft, they need to align with a
company that can provide a way into the PC/Internet-connected world,
while at the same time expanding their market share by tapping into a
whole new loyal customer base: Mac Users.
Is it more than a coincidence that when asked at the recent E3
about Nintendo's on-line strategy, Nintendo's director and general
manager of corporate planning said, "If we can find a way to come up
with a network system that's going to support a worldwide audience
and be sustainably profitable, then we'll definitely go in at that
point."
Sounds like he's talking about Apple to me! All Macs made
in the last few years have built-in ethernet, 56K modems, USB,
wireless Airport-ready (11 Mbps) networking, and FireWire - and
Apple has the the MPEG-4 know-how. MPEG-4 is based on QuickTime and
is a wide-ranging set of audio and video technologies designed to
condense large digital packages into small files that can be easily
transmitted on-line, giving video itself the kind of interactivity
that only Web sites and video games now have.
No other company or company's machines offer as many networking
options as Apple does. Or maybe Apple will just license the Game Cube
technologies and come out with their own Apple-branded Game Cube
(Theory #3).
Panasonic (Matsushita) showed a Game Cube design of their own at
E3 that they plan to sell in the U.S. next year, which tells us that
Nintendo is "opening up" their technology to other companies, perhaps
as a way to grow their user base like the PC industry did in its
beginning.
+
+
= ?
The Nintendo and Game Cube logos
copyright Nintendo Corp. The NeXT and Apple logos copyright Apple
Computer. NeXT was the company Steve Jobs ran prior to his current
position as CEO at Apple.
Having said all this, if it seems so logical that Nintendo and
Apple form an alliance, why haven't they done so already? Well, Steve
didn't reveal a new LCD iMac at Macworld 2001 when everybody thought
he would, so maybe he and Nintendo are just waiting to tie it to the
strategic announcement and blow all the other announcements from the
competition out of the water. Consider the upcoming calendar of
events for Apple, Nintendo, and Microsoft between now and the end of
the year:
Nintendo's huge "SpaceWorld" gaming expo, Tokyo, August
25-26.
Apple will release Mac OS X 10.1 (the ultimate version)
sometime in September.
The Game Cube will be released in Japan on Sept. 14th.
Apple Expo Paris, Sept. 26-30. Apple is due to release a new
machine around this time, just-in-time for the holiday season.
Seybold is happening that same week; Apple will keynote there,
too.
Microsoft plans to release XP in October (if the DoJ lets
them!) with Bill-ions in marketing dollars already earmarked. The
amount will more than double what they spent for the Windoze 95
launch! Why so much effort?
Nintendo will release the Game Cube in North America on
November 5.
Microsoft will release the Xbox three days after that, with a
$500 million promotional budget. Again, why so much effort? What
are they afraid of? Do they know something we don't about two
other companies who are getting ready to make a monster
announcement?
"Oh, and one more thing"
Macworld 2001 was not the huge OS X celebration Apple said
it would be. There was no accompanying OS X marketing blitz or
redesigned iMac. Maybe Apple and Nintendo are waiting for one of the
above events to make their bomb-of-an-announcement along with an
OS X/new iMac/Nintendo marketing blitz to steal some of
Microsoft's XP/Xbox thunder. Apple is, after all, Microsoft's
competitor, and now, because of the Xbox, so is Nintendo.
Lastly, one of Apple's stated primary goals for this year is to
increase market share. Aligning with Nintendo's gaming power could
hugely contribute to this effort!
Could this be all merely wishful thinking and conjecture? Yeah, a
little, but the fact remains that this study was assembled
objectively and based on observations of industry trends and commonly
available PR announcements from the vendors on the Internet. The
bottom line is that Apple and Nintendo are perfect fits for each
other, and aligning is something they need to do to keep up with the
competition.
If it doesn't happen, it's still gonna be a hot Fall in the gaming
industry this year! Then maybe they will just make the announcement
at Macworld Japan early next year.
Share your perspective on the Mac by emailing with "My Turn" as your subject.
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