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Computers in the Science Classroom
Nov. 2, 2000 -
Today's Agenda
About the Mac Lab Reports
The reason this column is called "Mac Lab Report" is that these
articles will chronicle the steps I took to go from a classroom with
one computer to a classroom with ten fully networked Power Macs in less
than three years - at virtually no expense to our science department
budget. Along the way I will share my thoughts and experiences gained
in over fifteen years of educational computing. Although many of the
reports will center on the use of the computer in a science classroom,
there will be information of general interest to computer users and to
other kinds of educators as well. It'll be an interesting ride, I hope,
and I certainly appreciate Dan Knight giving me the opportunity. With
that said, let's begin.
Microcomputers in the Science
Classroom:
Six Ideas for Using One Computer
- [Who says "Microcomputer" any more? Sort of dates
me a bit. Nevertheless, it sounds more formal, so I'll leave it
in.]
Many teachers already have a computer in the classroom, although
there are probably a good many who don't have a computer in the
classroom at all. However, I hear story after story from my students
and other teachers about the computer that sat in the corner, unused
and gathering dust - sometimes more than one computer. The main reason
for that is that the teacher does not know how to effectively utilize
the machine in the classroom given the fact the classroom has 30-35
students and only 45-50 minutes of instruction. That means that for
each student to have a personal assignment on the computer, the teacher
must either allocate many days or use a ridiculously short and
meaningless assignment.
I started with a single computer in my classroom, an Atari 1040ST,
which I nearly wore out because I used it so much. I added more
computers along the way, but until that happened I had to make do with
one machine like nearly everyone else.
To get some ideas of what use the regular classroom teacher can make
of a computer, I recommend Great
Teaching in the One Computer Classroom by David A. Dockterman. This
book is published by Tom Snyder and is available from Amazon.com. Now in it's fifth edition, this is an
excellent book for beginning teachers or for technology newbies. It
contains suggestions such as using the computer with software that
accumulates results from many students, such as a database or reading
comprehension program, using the internet on a large TV or projector,
and the usual suggestions for classroom management, such as a gradebook
program.
For the science teacher in particular, the single computer can be a
useful tool, especially if the teacher occasionally uses demonstrations
or videos already. The computer can fulfill some of those same
functions with different capabilities. Here, then, are several
suggestions unique to science classrooms with only a single computer
available to the teacher.
- Simulations
Computers can simulate experiments and
events too dangerous, or too expensive, to simulate in real life. Aside
from spreadsheet calculations of projectile motion and the like, there
are a number of physics demonstration products useful for showing all
the main concepts of mechanics. The oldest is probably Interactive Physics, which
allows the user to set up a virtual situation by drawing objects on the
screen and then applies the laws of nature to them. For example, draw a
circle above a box and press start. The circle becomes a bouncing ball
and the box a table. So if you can't build a monkey-and-the-hunter
demonstration, you can at least simulate it. (Far better to do both,
IMHO.) Any number of companies provide simulations for everything from
dissections to relativity. Of particular note on the Mac platform are
the YP series of software from Physics Educational
Software for Macintosh Computers by Yves Pelletier, a set of
shareware programs which can be used to simulate a variety of physical
science situations such as ray optics or projectile motion. Of course,
if you're going to do a simulation on the computer for the class, you
had better make it visible to them. A later column will explore options
for projecting or connecting your computer screen output to a
television, but rest assured, with a standard desktop screen, your
students are not going to be able to see what you can see from just two
feet away.
- Lab data collection for demos
A significant difference
between the science classroom and other classrooms is that we can use
the computer as a means to an end, rather than an end unto itself.
Thus, getting the job done - measuring and analyzing data - becomes
more important than learning the ins and outs of the software or even
the operating system. We can use the computer to actually collect the
data used in the experiment.
The equipment used generally consists of a sensor probe
(such as a temperature probe) and an interface box that acts as a
go-between from the probe to the computer. The probes all output small
voltages, which the interface box converts into data your computer's
serial port or USB port can interpret.
Two companies which make software and hardware solutions
are Vernier Software and Pasco. Vernier has just come out with new
versions of its software and hardware which are iMac compatible and can
be adapted to be used with legacy sensors such as motion detectors,
force probes, accelerometers, radiation detectors, blood pressure
cuffs, and so on. There are lots of probes centered on biological
science topics, especially physiology.
Vernier also has the nice feature of being long-time Apple
supporters - before there were Macs, Vernier made sensor equipment for
the Apple II series (which is where
I learned about how to use it) and remarkably, continues to sell the
hardware and software needed for these fine old machines. Many versions
of their software, still available for purchase, will run on older Macs
such as a Mac Plus,
SE, II, or others. The later versions,
however, require a Power Mac - and the latest version also requires USB
connectivity.
You can perform an experiment with this equipment quickly -
so quickly that you can do variants in a short amount of time to
establish a trend. My friend Todd, a physics teacher, does an
experiment using a Force Probe and an accelerometer attached to a cart.
Shaking the force probe causes the computer to collect force and
acceleration data. Graphing this data yields a roughly straight-line
graph, the slope of which is the mass. (So we have F=ma.) Todd changes
the mass quickly by setting a kilogram mass on the cart, and in 60
seconds has another graph, with a different slope. Thus, the effect of
mass on the relationship can be shown as a demonstration.
Students are always willing volunteers for these
demonstrations. My favorite is to teach basic graphing concepts by
having students walk in front of a motion detector, which is an
ultrasonic sonar device which can measure their position over time.
Students get instant feedback from changes in their motion. These
devices are the ultimate tool for teaching about speed, acceleration,
and position graphs. I have students attempt to make a graph match a
sketch I have drawn on the board. The addition of their own bodies'
physical motion in the demonstration is definitely effective and
memorable.
Also worth noting is the ability of the computer to use
input from the microphone jack as the signal driving an oscilloscope
trace - great for sound demos and experiments. Investigate the program
Digital
Oscilloscope.
- Lab data collection for lab experiments
Since data
collection and logging is so fast, you can actually begin to have
students use the computer themselves by having a quick round-robin
experiment conducted - such as dropping a picket fence through a photogate
- and then print out the associated data table for student groups to
take back to their station for hand-graphing. Each group needs to use
the computer for about three minutes. If you have a corollary
assignment such as an analysis page or puzzle, everyone can stay busy
while waiting for their turn. I believe there must be a way to adapt
this technique for math classrooms and other classrooms as well.
- Logging of observations in a database
In my astronomy
class, I have students occasionally log information into a database.
This presents a master file from which a reference can be printed. For
example, if students maintain vocabulary words in a database, the
entire database can be printed out as a custom glossary before a final
exam. In astronomy class we also do experiments around people's
reactions to their horoscopes. We read the correct horoscope 50% of the
time, and the wrong sign from the wrong day on the other 50%. After
entering the data from many different observers in a database, we can
use summary functions to add up the results from hundreds of
participants and look for larger trends. (You could do a similar thing
with a spreadsheet, but I like to have students use every major
computer function at some point. This one works well for data
collection because occasionally you need to add comments about
interfering variables.) Our results, by the way, invariably show that
people in general cannot distinguish between correct and incorrect
horoscopes.
- The screen as an object of study:
One of the more
obscure uses I put my computers to is to use the screen as an object of
study - not the computer, but the screen. There are two demos you can
do with the screen itself. First, using a paint program, make a patch
of solid yellow. Then, using a high-quality magnifying glass, look at
the pixels on the screen. You will discover that there are green and
red pixels lit up - but no yellow ones. (RGB screens use red, green,
and blue with additive color mixing to create all other colors.)
This next demo should not be attempted unless you are
sure there is a degauss button on the monitor. On some old Mac
monitors, the degauss button looks like a horseshoe with a slash across
it. If you are not sure, don't try this on a monitor because
it'll essentially ruin it for all other purposes. When you press the
button, the screen should blank out, you'll hear a "thud," and the
image will wiggle as it comes back. To do the demo, take a reasonably
strong magnet (more than a refrigerator magnet) and wave it in front of
the screen. The electrons in the CRT will be deflected by the magnet
and distort the image in very odd ways, both in shape and color. The
degauss button returns the screen to its original state. I wouldn't do
this on any mission-critical or graphics-intensive monitor - be sure
its one you can spare. There is a metallic component to the picture
tube that remembers the magnetic field you impress upon it and makes
the screen permanently distorted unless you can degauss it. (A video
tape demagnetizer might do the trick if you discover that really wasn't
a degauss button, just a power switch.)
- Screen capture
With any sort of a digital camera
attached to your computer, new options become possible. Small demos too
small for the class to see can be projected onto the screen. Demos
requiring a unique viewpoint - such as looking at the simulated phases
of the moon on a basketball you're holding - can be shown from the
"earth's" perspective on the TV monitor. A short video capture of an
accelerating cart can be analyzed right on the screen - literally - by
marking on the screen with an overhead projection pen. If your
capture card or camera samples at 30 frames per second, use every 6
frames for 0.2 second intervals.
Measuring the marks you make provides data that can be used for
hand or spreadsheet graphing. (There are software packages that do this
too, but I'm going on the cheap here, OK?) A time exposure sequence of
a flower opening, a seed germinating, or a chick hatching can be
recorded. This sort of thing can be done as demonstration or as a lab
activity for groups rotating through the system as described
above.
Follow up to Mac Lab Report
#1
I am a bit overwhelmed by the large number of hits and comments
generated by my more-or-less off the cuff suggestions for improving the
Mac in my first column. This venue provided
me with more hits (4,500) than I've gotten for any other thing I've
ever done on the web. That says a lot for the Low End Mac readership and for the fine job Dan
Knight does in running and promoting the site.
Of the email responses I got, the overwhelming majority said they
agreed with all or most of my points in the list. However, one item
stood out clearly for these readers. As described by B.
Smith-Mannschott, Alex Gibson, Steve Johnson, Mitchell J Laurren-Ring,
Dennis Kane, Orjan Larsson (of Sweden...! Someone in Sweden read my
article...!) and others, the touch-screen option is not as cool as it
sounds because your arm will get tired in that vertical position, and
it's an ergonomic disaster if you have to exert any pressure at all. In
fact, there's a term for the effect experienced due to the
uncomfortable position of the arm, invented in the early 80's during
some experiments with this technology: gorilla arm, described on
this
Web page. (Thanks B. Smith-Mannschott for that one.)
In defense of the idea, let me propose a refinement for the 00's. I
think the same sort of technology that allows PDAs to be
touch-sensitive - to a stylus perhaps - could allow a flat LCD screen
to be manipulated much as a pad of paper would be. However, typing is
still an efficient form of input compared to writing by hand (that's
what typewriters were for, after all), so the screen should be mobile,
able to be placed in front of the keyboard for handwriting and drawing,
and behind the keyboard for typing. In the lower position, the
ergonomic arguments mostly vanish; in the upper position, the
efficiency arguments do as well. And you could still use a drawing pad
and a mouse at the same time if you wanted. On my computer I have a
trackball and a mouse, and I use them interchangeably as the need
arises. This scenario was also described by Orjan Larsson, who told me
about the following: "You either have to have a separate loose keyboard
to it, as the famous Magnenta 'PDA' had, or use it like the eMate.
Perhaps the method eMate did it was the best, you could put its screen
so it lay down, and when turn the whole unit 180 degrees and type on
it, without having the keyboard between you and the LCD." Having never
used either of these devices, I bow to your superior experience.
Finally, in fairness, Andrew McIntosh (a Mac user, natch) points out
that Microsoft Office is available at the Apple Store, so my
item #3 is essentially unnecessary.
Thanks, everyone, for all those very polite and supportive comments.
I hope you find this column useful, and I plan to keep cranking them
out as long as I have something useful to say. Needless to say, your
comments on this column are welcome.
Next time: I will write a comparison of Mac vs. PC's for use
in the science classroom. This will contain much ammo for the
evangelist.
<discuss
this article on MacSlash>
- <back to the
original article>
Jeff Adkins is a science teacher who isn't afraid to state his preferences in computing platforms. In his classroom he has everything from a beige All-in-One to a a G4 XServe, and they all work together nicely. He calls himself the "poster child for technology integration" in the classroom. He was the 2006 Outstanding Educator of the Year for the California Computer Using Educators (CUE) organization. He also maintains a site for astronomy teachers at www.AstronomyTeacher.com. Recent Mac Lab ReportsLinks for the Day- Mac of the Day: Mac IIfx, introduced 1990.03.19. This 'wicked fast' 40 MHz Mac trumped the 33 MHz DOS world.
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2000-08 by Jeff Adkins.
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